AI Insights · Timothy · October 2024
Top 5 Disney Games on Android in Latin America Q3 2024
Explore the performance trends of the top Disney games on Android in Latin America during Q3 2024, featuring insights into downloads, revenue, and active users.
In the third quarter of 2024, the performance of the top Disney games on the Android platform in Latin America showcased some interesting trends. Data from Sensor Tower provides a closer look at how these games fared in terms of downloads, revenue, and weekly active users.
Disney Frozen Royal Castle saw a varied performance this quarter. Downloads peaked at around 214K during the week of July 22, followed by a decline towards the end of September, closing at approximately 31K. Revenue experienced a notable peak at $350 in mid-September, with fluctuations around $200-$300 throughout the quarter. The weekly active users started strong with 706K in late July but gradually decreased to 496K by the end of September.
Disney Coloring World maintained steady downloads, starting at 109K and reaching a low of 39K in mid-August, before climbing back to 59K by the end of September. Revenue hovered between $300 and $500, with a slight peak at $545 in early July. The app's active users showed a similar trend, starting at 135K and dipping to 70K in late August, followed by a recovery to 91K in September.
LEGO® DUPLO® MARVEL experienced consistent downloads throughout the quarter, with numbers ranging from 51K to 71K. Revenue showed a slight upward trend, peaking at $611 in mid-August. Weekly active users saw steady growth, starting at 79K in early July and reaching a high of 113K in early September, before declining to 87K by the end of the quarter.
Disney Magic Kingdoms had fluctuating downloads, with a significant peak of 99K in late September. Revenue followed a similar pattern, starting at $1.6K, peaking at $4.6K in mid-July, and closing at $2.6K. The weekly active users saw a rise from 77K to 139K by the end of September, indicating a growing engagement towards the quarter's end.
Marvel Contest of Champions showed a robust revenue performance, starting at $92K in early July and stabilizing around $30K to $46K for the rest of the quarter. Downloads peaked at 106K in early September, with a general downward trend thereafter. The active users started at 146K, peaked at 202K in early September, and finished the quarter at 126K.
These insights from Sensor Tower highlight the dynamic landscape of Disney games on Android in Latin America, showcasing varying trends in user engagement and monetization throughout the third quarter of 2024. For more detailed insights, visit Sensor Tower.